ARE YOU READY to enter the CAVERNS OF KHRON? Spikes, slugs, demons and more await you below the surface. What unknown evils will you encounter deep within? Arm yourself with sword and star and venture forth!
CAVERNS OF KHRON is an independent freeware game project by designer John D. Moore with music by WiL Whitlark (composer for Retro Affect's Snapshot and the feature film Legends of Minigolf: The Flamingo's Challenge) and environment graphics by Michael Santiago. The game contains forty levels of puzzle and action platforming majorly influenced by MS-DOS and NES games of the 1980s and 1990s, plus additional bonus levels accessed after the game's completion, giving the game over fifty stages that will thrill and challenge.
Download CAVERNS OF KHRON (ver. 1.3) for Windows (66 MB, incl. game and manual)
To play the game, unzip all of its contents into a folder with read-write access and run "Caverns of Khron.exe." The game is controlled with the arrow keys, Z, X, C, and Enter for the menu. As of version 1.2, the game supports joysticks.
NEW! Version 1.3 released April 1, 2015! This update fixes compatibility issues with Windows 8 and adds an unlockable stage practice mode.
For those upgrading from older versions, this version does not use the same file structure as previous editions. If you wish to carry over your progress from a previous installation, copy your old khronsave.ini file into your Windows sytem folder: AppData\Local\Caverns_of_Khron
Windows 2000/XP/Vista/7, DirectX 8 or later with compatible sound card and graphics card with at least 32MB of video memory, Pentium or equivalent processor, 128 MB of memory or greater, 800×600 or greater screen resolution with 16-bit or 32-bit colors (game resolution is 640x480), 70 MB hard drive space
[ itch.io | GameJolt | IndieDB ]
Caverns of Khron was written in YoYoGames's Game Maker 8.1. Sound effects produced with sfxr by DrPetter. OGG music file functionality implemented by use of a tool called Caster by MoaCube and Marius Utheim. The in-game font is "PC Senior" by codeman38. "A Story" in the game manual written by John Allred. Caverns of Khron uses a modified version of John D. Moore's own 121 platformer toolkit for Game Maker. Original version released November 30, 2012. Version 1.3 released April 1, 2015.
John D. Moore [email]|
Game designer, programmer, animator
A filmmaker and longtime hobbyist video game developer, this is John's largest game project to date. He contributed 25 games to Glorious Trainwrecks's recent Pirate Kart V exhibited on the floor of the 2012 Game Developers Conference. In addition, he has written and directed films and animations, including the 2009 feature-length Legends of Minigolf: The Flamingo's Challenge. He usually lives in Salt Lake City, Utah, but is living in Tokyo, Japan at the time of this game's release. His blog and other work are here.
WiL is a master musician whose other credits include the acclaimed soundtrack for Retro Affect's recent video game release Snapshot and the score for many films and other game projects or his own.
To hear more of WiL's music or to contact him, visit his website at KeySick.
Background and enivornment graphics, title design
Michael Santiago is an up-and-coming graphic design and multimedia artist whose strong visual skills and sensibilities have given life to the Caverns of Khron.
Caverns of Khron ©2012-2015, John D. Moore/JDM Games